![]() ![]() Being able to gain infinite life as early as turn three, or later but with hedges against interaction, was a powerful plan that many decks couldn’t beat. The first is what made Heliod’s good matchups so easy. This is often referred to as your “Midrange Plan”. Heliod being a 5/5 will most often contribute to this plan. Attacking with efficient creatures, using incidental lifegain to maximize Heliod and beat down.Dealing infinite damage with Walking Ballista + Heliod.Gaining infinite life with the Spike Feeder + Heliod combo.The axes that Heliod attacks on are threefold. What previously made Heliod Company so successful? It’s good against spell based combo decks, sweeper decks, and most importantly, for getting that key combo piece down under their (noncreature) interaction. Its second ability is extremely versatile.It can also provide a secondary toolbox with cards like Giant Killer, Burrenton Forge Tender, or a mana dork. ![]()
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